About the Role
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Requirements
KEY RESPONSIBILITIES
Create level layouts, hot spots, and points of interest (POIs) for players to explore according to the themes and lores of the game
Iterate your levels through the full cycle of production from conception to finalization, maintaining and balancing the readability, difficulty, and accessibility of the levels for a positive player experience
Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions
As the project progresses, integrate the elements produced on the map (new gameplay, AI, sound, etc.)
Develop solid design documentation for level progression (flow), layouts, and 3D block-outs for in-engine playtesting
QUALIFICATIONS & EXPERIENCE
Possess a great understanding of game levels, level layouts, drawing maps, architecture, and other design areas related to game level design
Strong ability to use puzzles and gameplay to create interesting narratives
Have a good understanding of technical implementation within games, scripting languages, syntax, and other basic programming concepts
Basic to advanced drawing skills to communicate ideas visually
Basic understanding of 3D art, modeling, texturing, rigging, animation, and other areas of 3D art creation, use, and conversion
Basic to advanced knowledge of Interface design and UI/UX in game system
About the Company
We are a small indie studio trying to create a game that focus on the emotions that can create to the player. From fast paced battles to deep story line.
Join us in our journey to create something unique and worth playing!